Strikes 5% of the battlefield with a strength 1 Fear effect every 320 ticks. Strikes 0.3% of the battlefield with 15 AN shock damage every 320 ticks. All creatures without storm immunity have their precision halved. If cast in cold it snows instead, which does not double fire magic fatigue.įlight is prevented for all creatures without storm immunity. Creatures on fire are very likely to stop burning quickly. Heat aura effect is reduced, Fire magic fatigue is doubled. The battlefield becomes dark, applying darkness penalties of -6 to attack, defence, and precision. The battlefield becomes dark, applying darkness penalties of -3 to attack, defence, and precision. They mostly, but not always, attack enemies. Sharks appear at the edge of the battlefield when wounded. 1d6 are instead summoned in forests and mountains. 1d3 are summoned if the provinces is neither a forest nor a mountain. +1 Astral to all astral mages on the battlefield.Įvery 320 ticks, wolves appear at the edge of the battlefield.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |